THE VSKYLABS C-47 Skytrain Flying Lab Project
A highly Realistic Flight Performance and Handling Simulation of the C-47/DC-3 Skytrain
For X-Plane 11 and X-Plane 10.51
Project Under Development notice
Like all of the VSKYLABS projects, this project status is "Under Development". Development areas are: Flight dynamics model refinements, 3D Model and texture works, systems integration, FMOD sounds and more. Every time a certain aspect will be upgraded or new feature will be added, an update will be pushed to all users through the VSKYLABS Online Store and through the X-Plane.org store.
<<<<<VSKYLABS may decide to prioritize/change its projects development plans at any time>>>>>
STMA AutoUpdater Plugin notice
From project version v2.79 (X-Plane 11 only), the aircraft is incorporating the STMA AutoUpdater Plugin which notifies users for available updates every time the airplane is being loaded. When an update is indeed available, the STMA AutoUpdater plugin will automatically update the project, and will prompt the user to reload the updated aircraft.
Within the settings file of the plugin, the user can choose not to enable automatic updating.
It is recommended to keep backups of older versions.
- Project is 'VR Ready' for use with X-Plane 11.20+: VR functionality is a part of the project aspects which are constantly under evaluation and development for reaching higher level of immersion as the VR features and possibilities are growing.
- Highly Realistic Flight Performance DC-3/C-47 Simulation: Highly accurate performance and handling simulation of the DC-3/C-47, along with a full set of traditional/old school navigation and autopilot systems.
- Workhorse for DC-3/C-47 pilot skills: Experience authentic flight performance and handling practices (takeoff, landing, single engine operations, flight planning, long range flights and old school navigation). It is a perfect platform to recreate and fly historic routes using authentic performance.
- Unique look and feel: There is nothing to hide - the VSKYLABS DC-3/C-47 is a mixture of a simplified yet very engaging design.
- Systems: All the relevant systems are being simulated. Here are **some** of the more unique systems:
- Two speed Supercharger blowers - based on the PW-1830-90C engines model, equipped with lo/hi blowers. The high blower configuration is allowing high altitude cruise.
- Oxygen system - including crew dilution/regulator, pressure indicator and functional flow-indicator ("Blinker"). Do not forget to enable hypoxia in X-Plane's general settings menu.
- Fire Extinguisher system - including fire indication system. The fire extinguisher control panel is located behind the hinged cover on the cockpit floor, between the pilot/co-pilot's seats.
- Damage simulation - engines are sensitive to rapid spool-up. Engine mishandling will result in severe damage to the engine/engine fire. Stressing the airframe will result also in severe damage, following a visual representation of the damages.
- Engines/propeller systems - designed with fully featured, functioning and authentic propeller feathering system, for highly realistic single engine simulation.
- Sperry Autopilot - Old school autopilot is configured.
- Anti-Icing/De-Ice systems.
- Skis - Animated, incorporated in the flight dynamics model.
- Aircraft Performance: Aircraft performance and handling qualities were designed and tested in a "Research level" approach and went through a validation process of more than 300 hours of flight testing and evaluation (just for the flight model). My long years flying career and profession as an aircraft accident investigator, being an aircraft performance and flight path recreation expert, gave me a "home-field advantage" in this matter...stretching X-Plane to its limits (and it delivers some amazing results!).
- Systems - easy to operate by beginners: All relevant systems are simulated but with the focus on getting the “Flying Lab” airborne without the need to go through a long “ground school”.
- Still under development: Although "all systems are go!", the initial release version was only the beginning-point of the long-term development plan for the package, which will include continuous work and refinements on the Flight Dynamics Model, systems, and adding/improving 3D modeling qualities.
The Living Soul of the DC-3/C-47:
A real DC-3/C-47 should always be operated with great respect. Every process, checklist, maneuver, handle movement...should be performed with the right "touch" and specific intent. Further more, the pilot who teaches you how to fly a DC-3 is a kind of a Jedi master...teaching you the use of the 'Force': "This aircraft with great respect, you shell treat!" LOL.... When I'm flying the aircraft in X-Plane, there is that strange feeling that was probably imprinted in me back then when I was a young pilot, learning the use of the DC-3 "Force". If you will not pay attention, the aircraft will resist you. This is exactly what I was aiming for in this project!
There are so many aspects to cover when flying a DC-3, and also when creating one as a flight simulator project. The VSKYLABS Douglas DC-3/C-47 is all about "Flying the aircraft": Aircraft handling and performance, single engine operations, damaged aircraft operations, weather flying, fuel planning, mission considerations and old school navigation.
There are almost endless cockpit configurations for the real plane (It is flying now for more the Eighty years...). Straight away I knew that I wanted it to be a classic, old-school DC-3, with cockpit configuration similar to the one that is described in the AAF Manual Pilot Training Manual for C-47 Skytrain. I also wanted the model to be accessible and educational to the novice pilots (after a short familiarization process), so it features a straight forward cockpit environment, with a reasonable amount of "distractions". Flying the VSKYLABS Douglas DC-3/C-47 will be challenging in terms of aircraft handling and piloting skills, but operating the plane won't be a total "headache" and will not require you to be a flight engineer, or to graduate a long ground school process.
Flying the VSKYLABS C-47 Skytrain Flying Lab Project
Easy to fly...it ain't! The flight dynamics model is built, setup and tuned to be as authentic as possible, demonstrating how complicated is the use of the DC-3 "Force":
- The aircraft is requiring the correct use of all pilot inputs, including differential power, one of the most important aspect of taxiing the DC-3.
- Performance and handling are 'on the numbers': the aircraft was designed to perform as close as possible to the real thing, and extensive test flights and calibrations using the real aircraft performance charts were made.
- Single engine operations are authentic. You will not be able to sustain a climb rate unless flying in the proper configuration, and you will have to plan ahead your "moves" in case of an engine failure, exactly as it is done with the real DC-3. Actually, you will have to plan ahead every piloting "move", even with two engines running, exactly as it is done with the real DC-3...
- A lot of effort was made to make the aircraft landing gears to "feel" as it should be when interacting with the ground, and it will bounce realistically on rough terrain operations and will demonstrate a realistic touchdown behavior and ground handling qualities.
- It is a blast to fly!
- The VSKYLABS C-47 Skytrain Flying Lab Project is an independent VSKYLABS in-house development effort. In it initial stage, it used Emmanuel Baranger's DC-3 model, which was specifically licensed for the purpose of this project, as a base reference for the C-47A aircraft, along with Brett Harrison's approval to incorporate his original paint-kit with this project. The VSKYLABS Copyright and Disclaimer notes are fully applied on/to the VSKYLABS C-47 Skytrain Flying Lab Project. © 2015 JetManHuss - VSKYLABS.
- The 'Buffalo Airways' livery which is included in the project, was approved to be used as a livery in the project by the Amazing Buffalo Airways company (Thank you Mikey!).
- The Ultra-High Definition rivet lines texture map of version 2.0 was created and contributed to the project by Oleg Tronov, Sochi, Russia. Oleg is a long years DC-3 enthusiast. He has created the rivets layout based on real rivet map technical drawings as a reference. The rivet map source and paint kit are not a part of the VSKYLABS project.