VSKYLABS Aerospace Simulations
Innovative simulation projects for X-Plane flight simulator
Experimental Prototypes, LSA, Helicopters, Aerospace vehicles, RC model airplanes
VSKYLABS is developing new projects in on-going, months and years-span efforts. In the meantime, the VSKYLABS existing fleet is being maintained to follow a long-term development and maintenance update plan which covers every aspect of each project, and following X-Plane flight simulator development and evolution.
<VSKYLABS may decide to prioritize/change its projects development plans at any time>
VSKYLABS Virtual Reality Development layerThe green VR-READY symbol is indicating projects which are FULLY VR COMPATIBLE
X-Plane 11 offers a native VR environment/experience. VR is a new territory in X-Plane, and a lot is to be expected in the future!
Meanwhile, VSKYLABS is getting on board this new territory: VSKYLABS design and development concept core is ongoing-evolution-based-progress, and the VR aspect has become another active layer within the projects, gaining actual practice and users feedback The goal is to evolve while falling in line with X-Plane's VR on-going development, so there will be minimal gaps between the VSKYLABS projects features and X-Plane's integrated features.
The leading VSKYLABS projects are designed with a functional VR "layer", flown extensively in VR during development, and they are ready for VR usage. That is including the use of a 3D headset, and the touch controllers. The VR "layer" allows you to fly and operate the aircraft solely by the VR gear (excluding rudder control, which is not defined yet with available/easy to implement VR solutions).
VR-Users: The current X-Plane VR manipulators concepts and features may have some of the controls to be very intuitive, while other may be less. These are being monitored by VSKYLABS through the user feedback system at the support forums, taking part in finding practical solutions for the upcoming updates.
NON-VR-Users: having a model optimized for VR meaning that it is featuring a much more thorough and precise mouse manipulators. Using the knobs, switches, handles etc...is much more accurate and "tight".
Note #1: In general, In X-Plane 11 itself, Rudder control solutions for VR are currently lacking and/or missing. This particular aspect is undergoing evaluation at VSKYLABS and It will be addressed in the first scheduled update for the package.
Note #2: In order to use and enjoy VR environment in X-Plane, user hardware and system specs should meet the required specifications for OS, CPU, GPU, MB and RAM which are specified both in the given VR hardware websites and at X-Plane.com.
Here is a video collection, showing some of the VR action (note that VR is a high definition 3D environment, while these videos are somewhat "flat", low-res representation of the vivid virtual world).
VSKYLABS Projects Issues and Bug Report Form
This is the Issues and Bug Report system for the VSKYLABS projects for X-Plane flight simulator.
All users inputs are being monitored and processed, but please note that follow-up replies will be sent only in cases which requires specific clarifications, as this is not part of the support system.
In order to fill in a user report, valid Email address should be filled in as well. Users Email addresses are not visible to anyone nor shared with anyone, and are being collected only to serve a case in which direct answer or reply will be required for further clarifications regarding the technical aspects of the report.
VSKYLABS - Work In Progress
(under development - releases not scheduled yet)
VSKYLABS ICON A5
VSKYLABS Test-Pilot: He-162
VSKYLABS Solar Impulse 2
VSKYLABS F-19 Stealth Fighter
VSKYLABS Test-Pilot: XF-85
VSKYLABS Flight Design CTSW
VSKYLABS PAC CT/4 Air Trainer
VSKYLABS Genesis 2 Glider