VSKYLABS Aerospace Simulations

Innovative simulation projects for X-Plane flight simulator

Experimental Prototypes, LSA, Helicopters, Aerospace vehicles, RC model airplanes

VSKYLABS is developing new projects in on-going, months and years-span efforts. In the meantime, the VSKYLABS existing fleet is being maintained to follow a long-term development and maintenance update plan which covers every aspect of each project, and following X-Plane flight simulator development and evolution.


COMING SOON: VSKYLABS Dynali H-3 EasyFlyer Project

NEW RELEASE: VSKYLABS Robinson R66 Turbine Project

VSKYLABS Cicare-8 Project

VSKYLABS Revolution Mini-500 Project

VSKYLABS Guimbal Cabri G-2 Project

VSKYLABS C-47 Skytrain Project

VSKYLABS Tecnam P2006T Project

VSKYLABS Flight Design CTLS Project


VSKYLABS Phoenix Air U-15 Project

VSKYLABS Aeropro EuroFOX Project

VSKYLABS Rutan LongEZ Project

VSKYLABS Scheibe Falke SF-25C Project

VSKYLABS Aeros-2 Trike Project

VSKYLABS B-8M Gyrocopter Project

VSKYLABS Polaris AM-FIB Project

VSKYLABS Contraventus Project


VSKYLABS Test-Pilot: Solar Impulse 2 Project


VSKYLABS Test Pilot: He-162 Project


VSKYLABS Test Pilot: CT/4 Air trainer Project


VSKYLABS F-19 Stealth Fighter Project


VSKYLABS Test Pilot: XF-85 Project


VSKYLABS Aeroprakt A22LS Foxbat

VSKYLABS Virtual Reality Development layer

The green VR-READY symbol is indicating projects which are FULLY VR COMPATIBLE

X-Plane 11 offers a native VR environment/experience. VR is a new territory in X-Plane, and a lot is to be expected in the future!

Meanwhile, VSKYLABS is getting on board this new territory: VSKYLABS design and development concept core is ongoing-evolution-based-progress, and the VR aspect has become another active layer within the projects, gaining actual practice and users feedback The goal is to evolve while falling in line with X-Plane's VR on-going development, so there will be minimal gaps between the VSKYLABS projects features and X-Plane's integrated features.

The leading VSKYLABS projects are designed with a functional VR "layer", flown extensively in VR during development, and they are ready for VR usage. That is including the use of a 3D headset, and the touch controllers. The VR "layer" allows you to fly and operate the aircraft solely by the VR gear (excluding rudder control, which is not defined yet with available/easy to implement VR solutions).

VR-Users: The current X-Plane VR manipulators concepts and features may have some of the controls to be very intuitive, while other may be less. These are being monitored by VSKYLABS through the user feedback system at the support forums, taking part in finding practical solutions for the upcoming updates.

NON-VR-Users: having a model optimized for VR meaning that it is featuring a much more thorough and precise mouse manipulators. Using the knobs, switches, handles etc...is much more accurate and "tight".

Note #1: In general, In X-Plane 11 itself, Rudder control solutions for VR are currently lacking and/or missing. This particular aspect is undergoing evaluation at VSKYLABS and It will be addressed in the first scheduled update for the package.

Note #2: In order to use and enjoy VR environment in X-Plane, user hardware and system specs should meet the required specifications for OS, CPU, GPU, MB and RAM which are specified both in the given VR hardware websites and at X-Plane.com.

VSKYLABS Projects Issues and Bug Report Form

This is the Issues and Bug Report system for the VSKYLABS projects for X-Plane flight simulator.

All users inputs are being monitored and processed, but please note that follow-up replies will be sent only in cases which requires specific clarifications, as this is not part of the support system.

In order to fill in a user report, valid Email address should be filled in as well. Users Email addresses are not visible to anyone nor shared with anyone, and are being collected only to serve a case in which direct answer or reply will be required for further clarifications regarding the technical aspects of the report.