VSKYLABS Aerospace Simulations
Innovative simulation projects for X-Plane flight simulator
Experimental Prototypes, LSA, Helicopters, Aerospace vehicles, RC model airplanes
VSKYLABS is developing projects in on-going, months and years-span efforts. In the meantime, the VSKYLABS existing fleet is being maintained to follow a long-term development and maintenance update plan which covers every aspect of each project, and following X-Plane flight simulator development and evolution.
VSKYLABS MAY DECIDE TO PRIORITIZE/CHANGE/CANCEL ITS PROJECTS DEVELOPMENTPLANS AND UPDATES AT ANY TIME
COMING SOON: VSKYLABS F-19 Stealth Fighter Project
COMING SOON: VSKYLABS Aeroprakt A22-LS Project
COMING SOON: VSKYLABS 'Test-Pilot': XF-85 / 2020
VSKYLABS Virtual Reality Development layerThe green VR-READY symbol is indicating projects which are FULLY VR COMPATIBLE
X-Plane 11 offers a native VR environment/experience. VR is a new territory in X-Plane, and a lot is to be expected in the future!
Meanwhile, VSKYLABS is getting on board this new territory: VSKYLABS design and development concept core is ongoing-evolution-based-progress, and the VR aspect has become another active layer within the projects, gaining actual practice and users feedback The goal is to evolve while falling in line with X-Plane's VR on-going development, so there will be minimal gaps between the VSKYLABS projects features and X-Plane's integrated features.
The leading VSKYLABS projects are designed with a functional VR "layer", flown extensively in VR during development, and they are ready for VR usage. That is including the use of a 3D headset, and the touch controllers. The VR "layer" allows you to fly and operate the aircraft solely by the VR gear (excluding rudder control, which is not defined yet with available/easy to implement VR solutions).
VR-Users: The current X-Plane VR manipulators concepts and features may have some of the controls to be very intuitive, while other may be less. These are being monitored by VSKYLABS through the user feedback system at the support forums, taking part in finding practical solutions for the upcoming updates.
NON-VR-Users: having a model optimized for VR meaning that it is featuring a much more thorough and precise mouse manipulators. Using the knobs, switches, handles etc...is much more accurate and "tight".
Note #1: In general, In X-Plane 11 itself, Rudder control solutions for VR are currently lacking and/or missing. This particular aspect is undergoing evaluation at VSKYLABS and It will be addressed in the first scheduled update for the package.
Note #2: In order to use and enjoy VR environment in X-Plane, user hardware and system specs should meet the required specifications for OS, CPU, GPU, MB and RAM which are specified both in the given VR hardware websites and at X-Plane.com.