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The VSKYLABS DC-3/C-47 Flying Lab Update Log

The VSKYLABS DC-3/C-47 Flying Lab Update Log



Update to Version v2.5a
This is a major update release!

The VSKYLABS DC-3/C-47 Flying Lab Project V2.5a - Features list:
  • 3D Model internal:
    • Compass bungee cords animation - adjustment for the "shaking effect" with multi axis animation.
    • Cockpit windows slide-open capability (get some fresh air in...). While the window is opened - turbulence and external sounds will get into the cockpit.
    • Yoke-wheels remodeled - fixed geometry ("squashed" yoke-wheel). 
  • 3D Model - external:
    • Main landing gears animation geometry during retracted state - retracted state position tuned.
    • Aircraft wheels discs textures - replaced to photo real.
    • General fixes to external textures and normal maps (default Buffalo and VSKYLABS liveries).
    • Prop spinner/hub 3d model improved, the spinner and the hub are now separated in texture to allow more realistic metallic textures for the bolt and for the hub in separate.
    • Operational landing gears skis added - Integrated into the flight model physics with correct drag forces and moments, can be switched on and off during flight!
    • Propeller disc rework.
  • Engine/Systems:
    • Engine performance - CHT and Oil Temp operation/temperature tuneup.
    • Carburetor Air Temp Gauge - Tuned up (X-Plane 10.51 does not feature this sensor, so X-Plane 10.51 users will keep having it in a fixed position).
  • Avionics:
    • OBS knob control - manipulators changed. 
    • Dual GNS 530 (1,2) added - It is actually a dual GNS 530 terminals which are folding. While folded, they are set to 'off'. In addition, they offer full control over nav1,nav2,com1,com2 and separated dual display for maximum usability. Volume control knobs for com/nav on the GNS terminal are working also, so pilots who are using the GNS configuration are not required to use the upper old-school radio panel.
  • FMOD Sounds:
    • Extending ground roll sounds envelope to be heard on slow-airspeed landings as well.
  • Bug Fixes/Just fixes:
    • Co-pilot comm box textures fix.
    • Carburetor heating: Left handle will be for "locking" (non operational), while the other two are for left/right engines. Full aft position will be for heating.
    • On board time watch - hour needle fix, stop watch needle added (red needle).
  • Immersion:
    • Rain effect: effective rain effect "pack" was added. It is very effective, yet simple (practically zero effect on FPS).
  • Other:
    • Various internal "engineering moves" in preparation for its continuous development and evolution. 

Update to Version v2.1
This is a major update release!

V002.1 - Major Update Release:
  • FMOD implementation:
    • FMOD project for the VSKYLABS DC-3/C-47 Flying Lab is COMPLETED.
    • Backwards compatibility remains - standard sounds folder will be remained. To disable FMOD, simply rename its directory.
    • FMOD sounds will continue to improve and expand side by side the the whole project.
    • Standard sounds of the initial release version will include:
      • Engines and Props with multiple layers for various rpm and distance from the engines.
      • Engine startup and post startup low rpm sounds.
      • Switches and knobs.
      • Gyro instruments, Booster pumps.
      • Gears, Flaps.
      • Ambiance (wind) and turbulence during normal flight.
      • Ground roll, tire screech.
      • Vocal Annunciation for mixture control (auto rich, auto lean).
      • Vocal Annunciation for tail wheel (locked, unlocked).
      • Vocal Annunciation for autopilot (engaged/disengaged).
      • Overhead Electric fans.
    • The standard sounds will expand gradually on a pre-planned and user-request basis B).
  • 3D Modeling:
    • Cockpit compartment - internal cockpit curtains removed, back wall of cockpit compartment is now featuring the same textures as the whole inter-cockpit covering. This configuration allows a more 'clean' cockpit environment, as a preparation for the freight/cargo update (current under development).
    • Cockpit Escape hatch (internal part) modeled.
    • Windshield wipers - working in opposite directions (fix).
    • Magnetic compass (on top of front panel) is now hinged with rubber-wires, as seen on many DC-3's out there.
    • Right hand windshield wiper re-alignment to work in an opposite direction to the left hand wiper.
    • Overhead electric fans - Added two (pilot/co-pilot).
    • Added co-pilot comm box for comfortable right seat operations.
    • Added two radio-microphones.
    • Added two overhead loudspeakers. 
  • Systems:
    • GNS 530 pop-up window instead of the GNS 430.
    • Landing lights intensity adjusted (brighter).

Update to Version v2.0
This is a major update release!

V002.0 - Major Update Release:
  • 3D/model Textures:
    • Landing gears re-modeled, re textured.
    • Passengers seats re-modeled, re-textured. Two sets were made, one for the default Buffalo Airways livery, and a second one to the VSKYLABS livery.
    • Ultra-high definition rivet-mapping:
      • The Ultra-High Definition rivet lines texture map of version 2.0 was created and contributed to the project by Oleg Tronov, Sochi, Russia. Oleg is a long years DC-3 enthusiast. He had created the rivets layout based on real rivet map technical drawings as a reference. The rivet map source and paint kit are not a part of the VSKYLABS project.
    • Overhead Panel model and textures rework.
    • Overhead and pedestal panels: fixed sun-reflections on overhead panel.
    • Cockpit panel 3d model additions and preparations for v3.0
  • Instrument panel:
    • Airspeed indicator textures works and needle fine tuned (for 0-80 mph scale).
    • Airspeed Indicator - added speed tabs + an adjustable tab for personal use (mouse manipulator for fast set-up).
  • Systems/Engines:
    • Emergency Gear Pump - added! When no hydraulic pressure and gears up:
      • Set the gear handle to the down position.
      • Click (repeatedly) on the Emergency Gear handle (down to the right), and observe the landing gears light indications.
      • "Pump" it with mouse clicks until the "transit light" turns off, and the "down and locked" light turns green.
      • Safe landing.
      • Note - this handle is operational, but not animated yet, probably will be animated in the following update.
    • CHT operational temperature tuned - the engines should run now with a lower CHT.
  • Flight Dynamics Model:
    • Elevator trim tab setup for better takeoff handling.
  • Sounds:
    • FMOD project initiated but not included in v2.0. Because the FMOD is a full scale project on its own...it will be added to the next update only.
  • Liveries:
    • Default Buffalo Airways livery touch ups. Authentic Buffalo Airway interior lining for the seats added.
    • Additional livery added - VSKYLABS Livery.
    • I set up the objects files in the package so it will eliminate the hassle with the file in a text editors (for changing NORMAL_METALNESS and GLOBAL_specular values).
  • Bug fixes:
    • Propeller levers will never go out of their gimbals, no matter which hardware is being used and with any settings.
    • Magnetos operation - magneto arrow direction corrected.
    • Auto-Lean / Auto-Rich Mixture click zones enhanced for better interactivity.
  • General features:
    • Toggle Passenger seats - When clicking on the first two seats (right hand side seats, when looking to the tail section from the cockpit) - they will disappear. Clicking again on the same spot will bring it back (preparation feature for future implementation of cargo livery). 


Update to Version v1.2 (31th July 2017)


This is a major update release!
Please read the updated instruction manual back in the project's page. Thanks :)

Liveries:
  • Folder structure for easy livery implementation (added Livery folder).
Systems:
  • Audio selection box installed in the left inner wall of the cockpit, just below the window (C-166/AIC-3 intercom box). 
  • Cowl Flaps operation calibration made.
  • Fuel Pressure needles correlation FIXED.
  • Turn and Bank indicator tuning. Note that it is a Bendix type Indicator - Turn and Bank Army Type A-8, which doesn't indicate turn rate as in the more modern turn and bank indicator. You may notice the missing markings for the needle (actually they are not missing, it is how the indicator is built). It was very difficult to obtain the manual for this instrument, and its current behavior is based on the Turn and Bank Indicator - Type A-8, from the "OPERATION, SERVICE AND OVERHAUL INSTRUCTION WITH PARTS CATALOG FOR TURN AND BANK INDICATORS, published under joint authority of the Commanding General, Army Air Forces, the Chief of the Bureau of Aeronautics and the Air Council of the United Kingdom, MARCH 1945."
  • Parking Brake indication light in the front panel - added (user request). For convenience, and for those who doesn't want to bend down and reach the parking brake handle down at the lower section of pedestal - clicking on the light itself will toggle the parking brakes (user request).
  • Tail-wheel lock indication light added also (user request).
Engine Simulation:
  • Engine spool-up times in X-Plane 11 version were tuned.
  • Engine Idle RPM tune-up.
3D Model and textures:
  • Windshield wipers mounts and switches installed.
  • Pitot-heat left/right system FIX (including fix to the pitot heater switch labels - users request).
  • Interior model minor fixes.
  • Exterior model minor fixes.
  • Removed bad textures plates from cockpit's back wall.
  • Landing Lights glass textures improvements (user request).
  • Parking Brake handle manipulator added.
Flight Dynamics:
  • Landing gears handling tuning (planned update): as a result, the aircraft will not have tendency to drop its nose down upon aircraft download.
  • Tail wheel operation was changed: Two modes of operation:
    • Novice (default): "Locked" is actually and "augmented lock" state. While "locked" the aircraft can be operated as a conventional tail-dragger with additional tail-wheel steering ability (not realistic, but will make taxi more easy for the novice pilots).
    • Expert (toggle mode): "Locked" is totally locked. To enable this feature simply click on the Lock-Light-Indicator, and the letters "EX" will be visible on the light cover, indicating that it is now in "Expert mode"0 
    • In both modes...Tail Wheel Lock should be made using the Tail-Lock handle at the lower pedestal.

General Matters:
  • Nav lights position in wingtips aligned.
  • Added a text file to the package, named "Instructions", Inside to be found a link to the project instruction page at VSKYLABS.COM

Update to Version v1.1 (24th July 2017)

Systems and Engines:
  • Propellers will not feather automatically when shutting down on the ground (X-Plane 11 and X-Plane 10 are quite different in how this works...to make it short, in X-Plane 11 it is a "real" manual feather system for each propeller, while in X-Plane 10 version is kind of a "mimic". Actual result is the same.
  • Aircraft is "awaking" with unfeathered props when cold and dark.
  • Electric system tune-up: Radios and other equipment are not connected to a "hot bus" anymore (need to turn off battery to use).
  • Trim/Flaps/Gears *actuators* are not electric-dependable.
  • Aggressive start-up of the engines - resolved.
  • External lights are now divided to "NAV" and "Strobe" switches.
  • Electrical system refinements, including connecting the two Generators Ammeters (over head panel) to the generators, which are monitoring load on the Generators.
  • ADF Frequency manipulator fixed (+ for up, - for down). 
  • Windshield wipers installed and working. Currently you will have to click on their motor to turn on/off. Down the road and not too far I will model their mounts and switches, and will install it in the cockpit, so operation will be by using the designated switch.
Flight Dynamics:
  • Rudder physics slightly tuned. It will have another "batch" of tuning in the future.
Sounds:
  • 'Talking man' speech removed (until it will be greatly improved when FMOD sounds will be available for the package).
Visuals:
  • Windows and instruments glass are now fully reflective and shiny. It is an experimental state. I want to "live" with it a bit before I'll decide to make it final...
  • Propellers texture-works: replaced (visible when engine is not rotating, or course).
  • Fixed needles alignment in the engines gauges (user request). I've also enlarged a bit the "1","2","L","R" markings on the needles.
  • Cockpit night lighting FIXED.
Paint Kit:


July 20th 2017 - Initial Version Release: v001


1 comment:

  1. Congratulations on the aircraft, I'm satisfied with the project, but my suggestion for it to be perfect and complete its performance would be to open the doors of the passenger and the cargo.
    thank you,

    billy

    ReplyDelete