Hi there :)
VSKYLABS models and X-Plane 11:
VSKYLABS is making the preparations for upgrading the leading payware add-ons to X-Plane 11. Shortly after X-Plane 11 will pass the beta phase, VSKYLABS updates to X-Plane 11 will be pushed to all buyers.
VSKYLABS Updates for X-Plane 11:
Well, it is time to say that all of the VSKYLABS Payware models are scheduled to be updated to be fully compatible with the upcoming X-Plane 11, and at the same time there will continue to be updates and upgrades for the X-Plane 10 models.
When ready, these VSKYLABS - XP11 aircraft updates will be sent to all of the buyers as a FREE update (like any other free update that is being sent when ready). Each XP11-updated package will contain, if needed, two sets of the aircraft: one for XP10 and the other for XP11. So...practically...you don't need to do anything as the updates will find you automatically.
X-Plane 10 will still be around (!):
Reason for keeping the XP10 "line" working at VSKYLABS is that I see XP10 usable for many users, for at least a year from now. Other reason is that VSKYLABS is producing it's professional projects (that are not being published in the WWW.VSKYLABS.COM website), using both XP10 and the upcoming XP11, and this means that XP10 will still be running here at full-power, at least in the visible future.
Make no mistake; I'm going to use X-Plane 11 extensively. X-Plane 11 is the future...or should I say now...the present ;)...so it is obvious that the leap towards it will be done immediately and without any hesitations.
"Keep it stupid and simple":
I've always designed my add-on models to meet with X-Plane's out-of-the-box specifications, which means that you don't need to use plugins or other external/3rd party applications and dependencies to make it work. This particular approach is some kind of a "guarantee" that a model will work with almost any reasonable X-Plane future update made by Laminar Research, and was found very useful in several occasions in the past.
The VSKYLABS Professional Services & Simulation Lab makes use of in-house plugins to enhance some of the features of both the sim and the planes. Coping with extreme X-Plane updates "fluctuations" is done with almost 100% of flexibility. In the other hand, in the VSKYLABS for X-Plane products, a common X-Plane user who had purchased an aircraft and suddenly finds himself unable to use it, is another story. Therefore, all of my published VSKYLABS add-ons are not making use of external applications to get them working. It's a trade-off that I can live with...
Update mechanism in general:
Some X-Plane version updates involves flight-model changes in the core of the sim, and it is usually a predictable task to adjust an existing model to the new changes and make it fly with the right handling characteristics. This goes, for example, to airfoils updates, internal calculations (hopefully better), systems re-arrangements, changes that affect C.G, supersonic flight, stall behavior etc...This kind of updates will usually be my 1st priority to have, because it can cause a certain model not to be flyable.
Other X-Plane updates may involve new features for both the 3D models and the flight models, as well as new or additional functions. In this case, a VSKYLABS aircraft will usually be usable, although might not making use of all of the new features. These kind of updates are less predictable, but after an in-depth inspection and learning period, it should be a straight forward task...
So, more to come on this matter soon,
Until the next time,