VSKYLABS 'Scratch Built RC Legends' project

VSKYLABS 'Scratch-Built RC Legends' 2015
Project introduction:
A complete Radio Controlled simulation pack for X-Plane 10.
This project is aimed to be a professional and a best choice RC simulation.
(Linux/Mac/Windows compatible)

If you own (or would like to own), or build (or would like to build) a Giant-Scale RC model, and would be interested in real, professional simulation for actual training of such platforms, you might be interested in the VSKYLABS 'Scratch-Built RC Legends', and what it has to offer. 

This add-on is not designed nor intended to be a PC-Game, but the most advanced RC Flight simulation on PC.

Not familiar with X-Plane flight simulator?
Read the Green information below.

What is X-Plane?:
X-Plane is a flight simulator created by Austin Meyer and produced by Laminar Research. Besides being packaged with several commercial, military, and other full-scale aircraft models, it includes a basic global scenery which covers most of the Earth. X-Plane also includes software to build and customize aircraft and scenery, letting users to create their own scenery or replicas of places on Earth, and/or any flying design they thing of (replicas of real-life airplanes, or experimental, self-designed vehicles).

The most recent version is X-Plane 10.36 (28.05.2015). X-Plane 10 comes in eight dual-layer DVDs, including the world global scenery (86 GB compressed). The scenery spans from 70 degrees south to 74 degrees north. 

X-Plane is not a game, but an engineering tool that can be used to predict the flying qualities of fixed- and rotary-wing aircraft with incredible accuracy. Because of that, X-Plane is a great tool for pilots to keep up their currency in a simulator that flies like the real plane, for engineers to predict how a new airplane will fly, and for aviation enthusiasts to explore the world of aircraft flight dynamics.

X-Plane's Flight Model explained:
X-Plane is different from most simulators by implementing an aerodynamic model called 'Blade Element Theory'. Traditionally, flight simulators simulate the real-world performance of an aircraft by using predefined empirical data (which was gathered by the use of wind tunnels or test flights), to determine aerodynamic forces such as lift or drag during known flight conditions. These simulators sufficiently simulate the flight characteristics of an aircraft with known aerodynamic data, but are not very useful in the design process, and can't predict a performance of an aircraft in case that the actual data is not available.

Blade-element theory is often used to compute aerodynamic forces of a new design.
With Blade Element Theory, a surface is divided into several sections, and each section is further divided into separate subsections. The lift and drag of each section are calculated, and the resulting effect is applied to the whole aircraft. When this process is applied to each component of the aircraft, the simulated aircraft will fly similar to its real-life counterpart, especially on the physical aspect. 

X-Plane can model complex aircraft designs, including helicopters, rockets, rotor craft, and tilt-rotor craft. Blade element theory is far from being perfect, and there are lot's of aerodynamic aspects which are not included in it's calculations, but as the flight model is refined, the simulator can give a rather close experience and/or conception of real-world performance, and also "discover" various design flaws.

Read more about X-Plane at it's official website:


'Scratch Built RC Legends' flying Airfield - 'RC-CITY':
The project involves an interactive ('everything you see can damage your plane') R/C airfield, equipped with take-off ramps, pylon poles, obstacles etc. View point of the R/C pilot is set-up to the right spot, ready for action.

The flying field is perfectly tailored to R/C operations and training.
The objects in the environment are physically existing, so the airplane can collide and interact with them (antenna's, cars, ski-jump ramps, pylons, fences etc.).
The objects are also arranged carefully in the flying area so it may give the R/C pilot clues about depth perception for training, since there is no real depth perception in simple 2D monitors. Pilot position is well thought of and placed at the right spot and elevation.

Model Airplanes in the package:
The package contains detailed and amazing 'giant scale' R/C model airplanes such as
the D.H.88 Comet, the P-38, the Grumman SkyRocket and more. Some models are 'FPV' ready, which means that you can fly them as real FPV models.

When and how does the package will be available for download?
The package is on it's final phase of development, and it is most likely that it will be ready somewhere around mid-August 2015.
The 2015 package will include at least 6 highly detailed and professionally tuned Giant-Scale R/C Model airplanes, and the interactive R/C flying airfield.
The package is aimed to be an affordable, high value Payware.

Flight performance of the models is the most important part of the concept, and it is simply AMAZING.

Some more screenshots and videos: